
We played on hard with our sorc blaster and did need two rests in the shield maze. I'm curious as to how you guys playing as primarily casters were able to get through with a minimum of rests, as it seems I won't be able to kill that Large Water Elemental and those two Medium Earth Elementals with just five casts of Magic Missile and Grease without getting my hair mussed. With the Sylvan Sorcerer with an Elk companion I've found myself relying far more heavily on the time-honoured tactic of "clogging the arteries," having Seelah and Camelia stand ready at the door, have the Elk companion lure the enemy melee combatants, then doubling back to the doorway and hopefully dealing with them piecemeal (though an unlucky Natural 20 scored against the decoy or those Cambions rolling hot will often lead to a quick load). In a quixotic effort to have characters ready in time for the DLC (of which you apparently import them partway through Threshold) I've created two characters, one a Sylvan Sorcerer going Azata and the other trying to perfect my previous Knife Master Trickster, though this time around trying them out in Core difficulty. a situation made worse by the fact archers tend to suck in pnp pathfinder with the exception o' inquisitors.

converse, in pnp it often feels as if every high level pathfinder spellcaster is flying and a significant % o' cr+12 critters is otherwise capable o' flight. be thankful for this fact when fighting the ubiquitous endgame gallu warmongers. as such am gonna suggest owlcat actual is a bit more generous with stuff such as grease than would be the ordinary pnp gm who needs ref encounters with high cr foes. however, not all creatures who is capable o' flight in pnp and/or have visible wings are immune to wotr prone. Ps owlcat decided creatures who is able to fly is immune to prone, including prone effects from grease. The thing is there is a whole lotta pathfinder spells we would never use and quite a few spells which eventual become useless, but unless you know pathfinder and owlcat's take on pathfinder, is improbable you know which spells and feats and weapon categories is worthwhile and which is bloat. there is numerous useful lower level spells. we have archers using hurricane bow and sense vitals the entire game. shield, mirror image and barkskin is gonna be regular casting options from start until well into late game. however, you need apply both the heighten and selective metamagic feats to get use from them past the early levels. Grease and glitterdust are two of the best spells in the game and they remain useful until act vi. (Which is unrealistic, but I wouldn't put it past Trollcat. Err.unless all enemies in late chapters are flying f†cks, of course. Grease itself is a good spell, but selective Grease is honest god tier spell. I wonder if she keeps being as irreplaceable later in the game.well, other than for aforementioned Cackle exploit. Ember's Slumber (great band name, as an aside) is the most consistently useful thing at low levels, and she gets also useful Evil Eye. I would agree, yes, low resources aren't terribly fun anywhere.

Grease is very powerful but probably not OP.

Funnily enough, though, some low level abilities (or abilities that you can get at a low level) are almost overpowered, one good example being that Slumber thing that Camelia and Ember get. I play on Core, and yes, I agree to a large extent. I also played on upscaled veteran, and while it was doable, I think my argument still stands that it was a lot more difficult than nearly everything that came afterwards, and precisely because of those low resources. Wrathfinder's problem is that, other than buffs and occasional good spell like Grease, low level abilities are completely useless. It also goes all way back to PoE1, as I have fond memories of defeating the kraken with whatever I could scramble out of ingredients in my pockets because I was out of rests and could not sneak back to replenish stuff. I don't play POTD, but the digsite is doable on upsaled veteran, also it makes you go creative and utilize those low level spells you normally pay no attention to.
